Art of Gravity Mesmerizes Through Beautiful Destruction


Visually, Art of Gravity is beautifully abstract, just as it was intended to be. If you are a big fan of how the graphics are in Minecraft, then you will love Art of Gravity’s visuals. The game is fully rendered in 3-D with blocky objects that eventually break down into even smaller blocks, and the sphere that you’ll be working with is also rather jagged and blocky, which only completes the theme. The background features vibrant, somewhat muted colors that contrast nicely with the blocks in the foreground, and the particle effects when large blocks get smashed are hypnotic and mesmerizing. All animations are smooth and fluid with no lag on my iPhone 7. There’s a rather subtle ambient soundtrack that plays in the background, but it’s definitely not too noticeable. The sound effects of the blocks breaking and falling apart are much more noticeable than the music, and it’s fairly delightful to listen to them crumble. While the premise is pretty simple (blocky objects being destroyed), I still think the developer did an excellent job with creating a captivating abstract experience.

Like many other puzzle games, Art of Gravity is level-based, and players must clear each stage before they are able to move on to the next one. However, the game does not hold your hand at all — there are no explanations of what to do, nor are there any tutorials. Instead, players must figure out how to play the game on their own, which I like, because it’s more rewarding when you find out a game mechanic without help. The goal of the game is simple enough: destroy all of the abstract objects on the level through the use of a ball and the physics of gravity. It starts out easy, but as you discover more objects like reflective balls and glass barriers, things get a bit more tricky.

The controls in the game are easy to understand and rather intuitive. While Art of Gravity does not explain what each special block does, there is a brief tutorial in the beginning that shows you the controls. Essentially, in each stage you have a certain number of balls available at your disposal, which is shown in the upper right corner. As more ball types are added, you just tap on which ball you want to use this turn. To launch a ball at a block, just tap-and-drag from the block you want to attempt to destroy. When you do this, you get to see the x and y-axis on that particular block, and you drag your finger towards the side that you want the ball to come in from.

Usually, one regular ball will be enough to get rid of the standard white blocks, but more obstacles are introduced as you progress in the game. For example, the red blocks are more sturdy, so a regular ball won’t have enough momentum to break anything past the red block, unless you take advantage of the cloning green blocks, which “reflect” the ball on the opposite side. Then there are even blue balls that will disintegrate anything that it touches, and occasionally there are switches that you can toggle to lower or raise the blue glass barriers. These are just a sample of what I’ve discovered so far in the game, but the gradual pace of new game elements being added helps to keep the gameplay fresh and interesting.

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