‘Beat Saber’ is a Fusion of DDR and Lightsaber Combat That We Never Knew We Wanted


If you’ve used virtual reality, you’ve probably deampt up a million cool game ideas that the platform’s infinite possibilities could be used for. But did you dream up a rhythm game where you use dual lightsabers to slice blocks to the beat? Didn’t think so. Luckily, indie developer Hyperbolic Magnetism did, and they’ve got the talent to bring it to life.

As Rocket League (2015) has shown us, even crazy ideas can make for amazing games if executed well. Hyperbolic Magnetism’s Beat Saber, due out in Q1, looks to be on that track. The game offers up rhythm gameplay like DDR or Guitar Hero, but instead of dancing or playing instruments, you’re slicing blocks to the beat with a pair of lightsabers.

A new teaser posted to Twitter by Beat Saber developer Jan “Split” Ilavsky‏ shows high speed gameplay with some thumping dubstep provided by Jaroslav Beck, the other half of the Hyperbolic Magnetism team:

In the teaser footage we can see that each block is colored and must be hit with the matching lightsaber. Blocks also have an arrow indicating in which direction it must be sliced. An older trailer gives another look at the gameplay from a third-person perspective:

From the teaser and the trailer we see some recognizable beat and direction patterns emerging, though I’m curious to know what other mechanics will be introduced—given the power of VR, I hope they’ll think outside the box and go far beyond the usual sustain mechanics… blocks flying at you from all sides could be very interesting, and how about using the lightsaber to reflect the occasional incoming laser fired by a flying drone?

Of course there’s plenty of other solid rhythm games already available in VR. I’m partial to Audio Beats (2017), and Audioshield (2016) is also quite well liked. Granted, the use of lightsabers as the input ‘tool’ in Beat Saber could prove to make quite unique gameplay in a VR rhythm game thanks the player having extended reach, a feeling of destructive power, and the ability to attack notes from various directions instead of only relying on position and timing.

Due for an initial release in Q1, we’ll have to wait and see if the gameplay feels as cool as it looks. There’s no word yet on which VR platforms the game is headed for, but we’d guess a Steam release supporting the Vive and Rift is likely.

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